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| Manipulative-Based Math Instruction |
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28 Ways to Teach Beginning Math Without Textbooks |
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Mary Ellen Carlise |
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Mary Ellen Carlise shares some creative ways to teach elementary math using items you can find around your home. The focus of this article is mathematics education through second grade. |
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Educational Java Programs |
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This website has interactive games to learn about money, time, patterns, fractions, the Pythagorean Theorem, and more. There are also games based on base 10 blocks, cuisenaire rods, and other manipulatives. |
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How to Make the Most of Math Manipulatives |
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Marilyn Burns |
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Marilyn Burns discusses creative and effective ways to use manipulatives to teach math. Much of her information is oriented towards classroom instruction, but there is great information for homeschoolers too. She discusses the seven "musts" for using manipulatives, how to introduce a Geoboard, pattern block activities, and more. |
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Virtual Manipulatives for Interactive Mathematics |
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This website features online games and interactive activities designed to help children learn and understand mathematical concepts. You can choose any grade level from pre-K to 12, and subjects including numbers and operations, algebra, geometry, measurements, data analysis, and probability. You'll find virtual peg boards, geoboards, fractals, charts, games, and much more. |
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Moving with Math® offers a program that balances manipulative-based instruction with a workbook approach. Every lesson begins with manipulative activities to develop understanding of concepts at the concrete level. Then, interactive practice, including reviews and games, ensures that students learn the skills necessary for future success. They offer a primary program for Pre-K to grade 2 and a multi-grade program for grades 1-8. |
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ShillerMath is a math program recommended by Montessori educators. It is based on a recognition of differing learning styles (visual, tactile, auditory, and kinesthetic). Every math concept in the curriculum is covered from all four of these identified learning styles. This program offers activities, manipulatives, audio CDs, worksheets, a parent's guide, and diagnostic tests. |
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Stack the durable, brightly colored wooden beads on 5 hardwood dowels in sequence to match the design on one of the pattern cards. Builds complex reasoning skills as well as sorting and coordination. Includes over 45 brilliantly colored beads, 5 dowels, and 10 patterns that increase in difficulty. |
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Grades Pre K & up. An economical way to bring rods into the classroom. Pack contains six sets of 74 rods, six trays with, and Teacher's Guide. For use with 12-18 students. |
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Cuisenaire Rods spark students' interest in arithmetic through investigation and visual confirmation of math concepts. This versatile manipulative provides seemingly endless opportunities to introduce math topics, such as addition, subtraction, multiplication, division, geometry, measurement, and more. |
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Grades 1-5. Tub of over 500 manipulatives includes Pattern Blocks, Connecting People, Cuisenaire Rods, Coins, and Bean Counters and can be used with the Flip Over Math Books. This 49 page book (others sold separately) is written to NCTM Standards and provide hands on activities from basic math skills to advanced problem solving. |
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Grades 2-5. Idea Book designed for use with Cuisenaire Rods. |
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Grades K-4. Each 120 page book contains worksheets and has selected activities that cover the major math standards. Each page outlines the grade level, materials needed, settings, learning experiences, and are based on NCTM Standards. |
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Created by a volunteer math aide in Ann Arbor, Michigan, Moneywise Kids contains two simple, fun games that will help kids understand how money works, in terms of dollar value and spending power. In the first game, Bill Maker, kids take turns rolling the dice and earning dollars that are commensurate with the numbers that come up: roll a 2 and a 6, for instance, and you get $8. As they accrue wealth with each turn, players exchange smaller bills for larger ones until someone winds up with $100. In the second game, Bill Breaker, each player starts with $100 and earns more money with each turn, but players must also draw "moneywise markers"--bills for such real-life expenses as food, medical care, and taxes--and make payments along the way. And watch out for those hard-luck chips that mean big bills. The player who collects all six markers and still has $100 in savings is the winner. The game is lively and only lightly competitive, with an accent on grasping the mysteries of dollars and cents. --Tom Keogh |
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This set of 10 simply designed colorful wooden blocks and pattern boards includes 100 blocks in six different shapes and colors. They help develop shape recognition and spatial relationship skills. The contents store neatly in a durable wooden case. This games was awarded the Scholastic Parent & Child's 2004 "Top 22 Toys that Make Kids Think" award.
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